Skyrim unbound11/11/2022 Updated Bash Tags which have been added in Wrye Bash 309 and 310.It turned out to not be needed for this version of the armor and was instead causing weighting issues on the hands. The mesh fix for the Stormcloak Sleeved Cuirass variant has been removed from the archive.00104B5B: Removed edits to this ghost NPC as it is never used in the vanilla game.Morality only applies to ordering your followers to do things. 00104b61: Reverted an unnecessary change to the morality setting on this ghost.To view a bug entry in our tracker, enter the bug number here: The USSEP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.Īll fixes are retroactive unless indicated by an tag following the fix description.įor bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.īugs fixed based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported. The correction will appear separately in the version where the correction takes place. There will be an optional file provided which resets the time of day to 7AM (7:00).Unofficial Skyrim Special Edition Patch: Version Historyīugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.īugs introduced by the USSEP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the USSEP that fixes them. This quest isn't build for darker night mods.Just before the character creation menu comes up, the time of day is set to eight o'clock, so there is enough light to see the character. In SMQO, this quest will happen at night.It now looks much like the scenery during Alduin's Bane, when fighting Alduin. Alduin's Storm Call Shout is also changed to be more apocalyptic. After the first roar, clouds start to form and rain start to pour down. The first view the player gets from Skyrim is still good to see, because the skies are clear and there is enough light (unless modded with a darker skies mod). The only modifications made to this quest are the time in which it takes place and the weather. When going deeper into the keep, there will be a few fights. In the keep, the Dragonborn will acquire his/her first equipment. When the Dragonborn arrives at the Keep, he/she will have to choose to either follow Hadvar or follow Ralof. After jumping into a damaged inn, the Dragonborn finds Hadvar and follows his direction for a while. The Dragonborn now makes a run for it, following the directions of Ralof. When the Dragonborn has his/her head on the chopping block, a dragon appears and saves him/her just in time. The Dragonborn is the second to go to the block. After creating a character, the executions will start. When it's the Dragonborn's turn, Hadvar will ask who you are, initiating the character process. One by one, the prisoners will be sent to the chopping block. After a while, the carriage arrives in Helgen. He/she is a prisoner in custody of the Imperials, together with Ralof, Ulfric Stormcloak and Lokir. The Dragonborn enters the world of Skyrim in a carriage.
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